I’ve waited a long time to get to this point. The script is almost complete - a few tweaks and then it’s off to the Mentors again for a final critique. The main character has been designed and I am currently constructing him in A:M. I still need to design the second character but I have some ideas. Work on the animatic has started. I will be bypassing the storyboard phase and plan my shots directly in A:M with stand in characters.
Paul S, my boss at work, is keen to get the animatic so he can start work on the music score. He is really excited to get this opportunity but he will have to wait till March before it is ready. He’s already given me snippets of the style of music he was planning and thankfully it matched the type of music I wanted.
I’m still in a quandary about which software package to use - A:M or Blender. I know that I will need to use Blender for my post work but I feel more comfortable modelling and animating in A:M. I know I have more support if I use A:M, particularly code/software wise. The biggest drawback with Blender is that it is a juggernaut that just forges ahead and runs over little users like myself.
At present I will be using:
- A:M for the animatic,
- VUE (8 Infinite at present) for my background plates including animated landscapes and clouds,
- A:M for modeling and animating,
- AMPaint for Texturing (with assistance from Paint.net, Photoshop, ArtRage and Gimp depending on which computer I happen to be using at the time),
- Blender for Compositing and post work including editing.